I've found it to be way more useful than the Cannon II when used by either myself or a teammate in high-rating rated/unrated play. SPII basically requires quick loader parts and firing programs admittedly, but it does do quite a bit of work as long as it can be screened by generals (or even in a couple of cases, raids). I mean, that's where my trial data comes from as well. ![]() Also doesn't help that there's plenty of raids that will give it a miserable time like the riders, dom high speed experimental type, and z'gok family. Sp II i'd say is where it's at because theres not a whole lot you can do with it when low on ammo plus theres other supports that can provide support fire and supression for longer periods. Keep in mind this is made with ps4/5 in mind. It's nowhere near as good as when using the 170mm cannon, but it's certainly not Gunner Gundam levels of suffering. SP III is one of the better 400 cost supports now, as long as you toss on Lv3 + Lv1 quick loaders. Early prototype rifle, while fun, is of questionable value. I've had some very good runs with it using the ground type beam rifle. With the buff of the Beam gun way back, that's also a (somewhat) viable playstyle, and the bullpup mg used to work great on it between 400-450 cost (haven't tried that last one in ages though). SP II can shut down entire teams if given a bit of breathing room due to the heavy stun sniper rifle, or melee-sniper comboing, and shockingly works well at level 4 (550 cost). ![]() ![]() Originally posted by M.Remington:Eh, Some of those tier choices are a bit questionable.
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